Come Strange Eons, even Cthulhu Campaigns may last
There are a lot of factors working against the Keeper who hopes to have a long-term campaign. Classic scenarios and printed campaigns only serve to highlight this by clearly delineating a set period of time, range of scenes, and tasks to accomplish before one could be said to have reached ‘the end.’ Venerable heavy hitters … Continue reading
Encumbrance and the GM
In my nearly 30 years of gaming, I have gone through predictable extremes in regard to printed RPG materials. I began as an extreme minimalist, drifted into dabbling, exploded into completionism, and am currently scaling back to minimalism (with some effort). Perhaps the single most important reason for this reduction is space. My game collection … Continue reading
Inspiration Challenge ~ 1
I often have story or campaign ideas come to me in a flash of inspiration, which if I am able to retain them long enough to flesh it out on paper, can become fully-fledged settings and campaigns. One of the things which can serve as fuel for inspiration for me is music. I thought it might be … Continue reading
The Shrieking Harridan called Technology
Ok, the title is a bit much, but today is a Tuesday that feels like a Monday preceded by a whole week of Wednesdays; please bear with me. I like Science Fiction, and I have greatly enjoyed playing in games of Shadowrun and Trinity, and as I have mentioned elsewhere, I look forward to someday … Continue reading
Generation Games ~ pt.2
Before investing a large amount of time and effort in laying out the complete framework of a Generation or Legacy Game, I find it is best to consider the unifying concept or theme which will bridge the gaps in each generation to link each period together, and using that, work with your players to generate … Continue reading




