Saturday Seed ~ 147 (Desolation)
Posted by Runeslinger on March 16, 2013 · Leave a Comment
This week’s seed is for Desolation by Greymalkin Design Studio. The depth and breadth of possibility in running campaigns for this game always impresses me each time I leaf through it. All the inspirational sparks are there, without the massive overhead of lore to swallow and disseminate. That the game can still evoke a very … Continue reading →
Filed under Desolation, Saturday Seeds, Ubiquity · Tagged with Desolation, Role-playing game, roleplaying, RPG, Ubiquity Roleplaying System
Saturday Seed ~ 146 (Shadowrun)
Posted by Runeslinger on March 9, 2013 · Leave a Comment
This week’s seed is for Shadowrun by Catalyst Game Labs. This is another big year for this venerable and intriguing property, but with the online, video and other forms of gaming gearing up for staggered release, I hope that the focus on the RPG is not lost. With a 5th Edition due, we will find … Continue reading →
Filed under Saturday Seeds, Shadowrun · Tagged with Role-playing game, roleplaying, RPG, Shadowrun
To Dice, Perchance to Dream
Posted by Runeslinger on February 26, 2013 · Leave a Comment
I have been thinking about how dice actually shape my games, and wondering how it is possible for them to do so. Apart from the superstitions I have found reflected in the habits and thoughts of gamers I have met from around the world, in what ways do the dice we use collaborate in the … Continue reading →
Filed under Running Games, The Blog · Tagged with Battletech, Dice, Hollow Earth Expedition, Role-playing game, RPG
Do we, in truth, need Truth?
Posted by Runeslinger on February 12, 2013 · 5 Comments
I am a big fan of truth. I have all their albums. I have been a fan of truth for so long it has gone in and out of vogue more times than I can count. Of course, I was an English major so there is some veracity to the claims that I may not … Continue reading →
Filed under Playing in Games, Running Games, The Blog, Themes and Intentions · Tagged with Game, gaming, Narration in Roleplaying Games, player agency, Role-playing game, roleplaying games, Simulation in Roleplaying Games
Genre and the Modern Prometheus
Posted by Runeslinger on February 4, 2013 · 9 Comments
Consciously, or unconsciously what we do as a group of players in a roleplaying game gives shape to a specific genre. There is no escape. In our quest for a good time, our actions and interactions as an amalgam of players, characters, GM, and non-player characters create a fictional world we own perhaps even more … Continue reading →
Filed under Preparation and Preparedness, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with Call of Cthulhu, Character Development, Role-playing game, RPG, setting development






