Call of Cthulhu Immersive Sandbox Campaign Recap and Reflection ~ 1
Posted by Runeslinger on April 13, 2025 · Leave a Comment
The campaign has grown from one investigation with a single investigator to five independent investigations (or branches) and nine investigators, so far…
Filed under Actual Play, Call of Cthulhu, Campaign Recaps, Casting the Shadows, Live Game Report, Playing in Games, Preparation and Preparedness, Running Games, The Blog, Themes and Intentions · Tagged with Call of Cthulhu, Call of Cthulhu campaign play, Chaosium, gaming, roleplaying, roleplaying games, RPG, RPGs, setting development, ttrpg
#RPGaDAY2024 – Day 3 – Most Often
Posted by Runeslinger on August 3, 2024 · Leave a Comment
#RPGaDAY2024 Day 3: Most Often
Filed under Call of Cthulhu, Casting the Shadows, Live Game Report, RPGaday, Running Games, The Blog · Tagged with Call of Cthulhu, Role-playing game, roleplaying, RPG, RPGaday
Call of Cthulhu Rises Again~
Posted by Runeslinger on November 18, 2023 · 2 Comments
In the imagined situation these characters and their decisions create and keep in motion, I have presented the players with some curious and upsetting details. As the clock ticks on, Terrence and Callum have followed their motivations, their curiosity, and their urge to find fame and fortune in breaking this case open in the papers. Smalls has found the secrets of the bloodthirsty book and its intimations about one Ludvig Prinn to be so fascinating it is worth heaving his massive bulk out of his shop and apartment on Newbury Street to uncover the truth of them.
Filed under Actual Play, BRP, Call of Cthulhu, Campaign Recaps, Characters and Support Cast, Horror, Live Game Report, Playing in Games, Running Games, The Blog, Themes and Intentions · Tagged with Call of Cthulhu, roleplaying, roleplaying games, RPG, running games
#RPGaDay2022 – Day 9: What 2?
Posted by Runeslinger on August 9, 2022 · 3 Comments
#RPGaDay2022 Day 9, wherein a simple question becomes both detailed and complex~
Mythos Mythras: Tone and Tenor
Posted by Runeslinger on June 17, 2018 · 7 Comments
There is a sense among gamers that for games played with Lovecraft and Company’s Cthulhu Mythos as the setting, that insanity, death, or both are a foregone conclusion. Play to Find Out takes on a slightly limited meaning, ‘play to find out how you meet your end.’ I think it is helpful to take a … Continue reading →
Filed under Actual Play, BRP, BRP/RQ, Call of Cthulhu, Clockwork&Cthulhu, Cthulhu Dark, Dark Streets, Heroic Pulp, Horror, Leagues of Gothic Horror, Luther Arkwright, Mythras, OpenQuest, Preparation and Preparedness, Raiders of R'lyeh, Renaissance Deluxe, Runequest, The Blog, Tremulous · Tagged with Call of Cthulhu, Cthulhu Mythos, Games, Mythras, roleplaying games, themes








