Passing Familiarity

For a few years, my game group and I switched games and usually systems every month. Every once in a while, the other GM in the group would switch systems out from under a setting to try a new way of running a game we’d already played for his month of sessions. Generally, though, each … Continue reading

Spectrum Shifts

I encounter a lot of certainty on the Internet, and no doubt convey no small amount of it myself – especially in posts like these. Hopefully, what registers that I am certain about is that we can rarely be certain of anything. Last week, I shared some ideas on gaming that seemed to register with … Continue reading

Charting a spectrum of play

As has been mentioned on this blog in a few places, such as posts and videos on developing a language for describing play, there are times when speaking about the hobby of roleplay with other roleplayers of different experience can end up in an utter failure to communicate. People enjoy the conversation, but can sometimes not … Continue reading

The right way to play

For whatever reason, there is a strangely large divide between those who want to talk and write about the different tools and techniques GMs and Players can use in their games, and those who do not. Technique is slightly more acceptable as a topic than the benefit of a capacity for showmanship, meaning it is … Continue reading

Casting Runes 6: A Season for All Things – Session 11 Recap

This post continues the exploration and implementation of RuneQuest 6th Edition in a sword and sorcery campaign setting. In this session the characters, growing more into their strange new role as “Chosen of the Gods” became more and more frustrated with all the secret political maneuvering behind the scenes, and sought out an old ally to … Continue reading

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