Saturday Seed ~ 151 (Menace from Beyond)
Posted by Runeslinger on April 13, 2013 · 4 Comments
A new ubiquity game is in the last stages of development by Sechin Tower, one of the movers and shakers behind the scenes of Exile Games. Under his own company, Siege Tower Games, Tower will be releasing a 50’s Sci-Fi game next year with public play testing being guided via the game’s blog until then. … Continue reading →
Category Menace from Beyond, Saturday Seeds, Ubiquity · Tagged with Games, Menace from Beyond, mystery, roleplaying games, Ubiquity Roleplaying System
Casting Runes 3: Developing the Experience
Posted by Runeslinger on April 2, 2013 · Leave a Comment
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Continue reading →
Saturday Seed ~ 149 (Leagues of Adventure)
Posted by Runeslinger on March 30, 2013 · Leave a Comment
This week’s seed is for Leagues of Adventure by Triple Ace Games. With a little tweaking it could be set to connect to and run in a variety of different places on Earth either in the Steampulp Victorian age of Leagues, or in the Heroic Pulp era of Exile Game Studio’s Hollow Earth Expedition. My … Continue reading →
Category Leagues of Adventure, Prime Directive (SFB), Saturday Seeds, Ubiquity · Tagged with Games, Leagues of Adventure, London, Mummy, Murder, Ubiquity Roleplaying System
PvP and/or CvC? Intraparty Conflict
Posted by Runeslinger on March 19, 2013 · 6 Comments
Although Player versus Player (PvP) seems to be the accepted term among a large proportion of gamers for conflict within the party, the broad use of this term can cause enough confusion that discussion of the outcomes of intraparty conflict can become unproductive. This entry chooses to focus on two types of intraparty conflict: Player … Continue reading →
Category Playing in Games, Running Games, Technical Questions, The Blog · Tagged with character interactions, Games, interpersonal conflict, intraparty conflict, Player versus player, PvP, roleplaying
Enforcing Genre Fidelity Mechanically
Posted by Runeslinger on March 18, 2013 · Leave a Comment
For the sake of sanity and brevity, I do not want to get into the distinctions between being true to a genre to varying degrees, and caricaturing a genre. If you see me doing that, please stop me. I would like to remain briefly sane… wait. Nevermind. “I am gonna send you to a deep, … Continue reading →
Category Live Game Report, Playing in Games, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with Genre, roleplaying, Star Wars, Technoir






