Desolation Boulevard
Posted by Runeslinger on October 14, 2011 · 2 Comments
Assume for a moment that not that long ago, the world – for all intents and purposes – died. How long would it take for you to come to terms with the idea that there were certain things you would never again have the pleasure of experiencing? Certain tastes, certain events, certain places, certain scents … Continue reading →
Looting Characters~ October RPG Blog Carnival
Posted by Runeslinger on October 8, 2011 · 2 Comments
This month’s RPG Blog Carnival is once again being hosted by Campaign Mastery, on the theme of Making Loot Part of the Plot. While I do not generally engage in the genres and styles of gaming most commonly associated with the concept of “loot,” I do think that there are many elements to this topic … Continue reading →
Category Playing in Games, Running Games, Technical Questions, Themes and Intentions · Tagged with Blog carnival, Character Development, roleplaying, running games, setting development
Cthulhu by Frostbite – pt.1
Posted by Runeslinger on September 27, 2011 · 4 Comments
I hate the monster of the week. This was one of several things which drove me away from AD&D into the arms of other games, and I believe it was one of the things which contributed to my way of running Call of Cthulhu. For a successful and ongoing campaign, I believe that character contact … Continue reading →
Dive! Dive! Dive!
Posted by Runeslinger on September 14, 2011 · 11 Comments
Forgive the patently false submarine reference, but I wanted to discuss immersive roleplay with all of you, and the titular phrase just popped in my head like so much flotsam after a successful torpedo attack. I prefer immersive roleplay when given the choice. I have nothing against playing via avatar as we used to do … Continue reading →
Category Casting the Shadows, Characters and Support Cast, Running Games, The Blog, Themes and Intentions · Tagged with immersive roleplay, roleplaying
GM: The Core Principles
Posted by Runeslinger on August 24, 2011 · 4 Comments
Two themes “out there” this week caught my eye, mostly because they blend together quite well, but then the rallying of quite a few other blogs around the call to Build a Better GM effectively made up my mind about what I would write about this week: the core principles of being a GM The … Continue reading →







