GM: The Core Principles

People are Seemings

Two themes “out there” this week caught my eye, mostly because they blend together quite well, but then the rallying of quite a few other blogs around the call to Build a Better GM effectively made up my mind about what I would write about this week: the core principles of being a GM The … Continue reading

Mechwarrior: Running A Time of War, part 7 – Mech Battles by Mail!

In the past few weeks, my Time of War campaign, Hair of the Dog has managed to complete 6 turns of city-based mech combat with 4 players, 5 NPC allies, 1 GM, and an as yet still undisclosed number of enemy forces. At present, the PCs are aware of 1 light lance, 1 unit of … Continue reading

Middle-aged tech for a middle-aged man

Infernal Device

This week I entered the Tablet Age, as my wife generously purchased one for me. What a difference this week has made! As anyone who knows me will attest, I am not a fan of the cult whose temple lies at 1 Infinite Loop, so this was a choice between Windows7, Android, and WebOs. I … Continue reading

Secrets of the Templars

A mysterious castle with twisting corridors to mimic the secrets of each resident

I honestly believe that it is not hyperbole to say that I used to game with a genius. In my early twenties, there was a period between careers where I worked odd jobs and participated in 7-8 games a week. I didn’t sleep much. Four of these games were set in the World of Darkness … Continue reading

In Search of Cadmus

Moriarty Coat-of-Arms

Most nemeses are created, not born. Throughout most of my time gaming, recurring villains seemed to come from two main streams, the kind you don’t meet face to face until the end of the campaign when they have finally run out of minions, and the ones that were never intended to be recurring villains, but … Continue reading

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