In Search of Cadmus

Moriarty Coat-of-Arms

Most nemeses are created, not born. Throughout most of my time gaming, recurring villains seemed to come from two main streams, the kind you don’t meet face to face until the end of the campaign when they have finally run out of minions, and the ones that were never intended to be recurring villains, but … Continue reading

Jacques Cousteau was a roleplayer

Myxzplk asked a very important question on rpg.stackexchange yesterday which ties in very nicely with the post on attachment I wrote last week. His question concerns methods of improving immersion in roleplay – otherwise known as ‘playing in character.’ While every group has a certain line concerning the amount and type of dramatic content allowed … Continue reading

Buddha was not a roleplayer

I think attachment is of vital importance in helping a campaign generate the kind of self-sustaining momentum which can lift it from a mere activity to something special. Attachment, a subset of feelings and reactions in the larger concept of Investment is something which occurs to a large degree on the players’ side of the … Continue reading

Playing Proactively – A rant?

As both a player and a GM, I have learned that one thing I like is for the characters to improve beyond their traits and skills. I love it when they build up a network of contacts and resources which make them so much more than an operator in that world –  they become a … Continue reading

Snap, Crackle, and Pulp

Last week I took a step away from my pulp projects to catch up on book-keeping in my other games. This week, I have a clearer sense of what I want to do with my part of our shared HEX campaign, and how I want to accomplish it. As a player in Pulp Action games … Continue reading

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