Genre and the Modern Prometheus
Posted by Runeslinger on February 4, 2013 · 9 Comments
Consciously, or unconsciously what we do as a group of players in a roleplaying game gives shape to a specific genre. There is no escape. In our quest for a good time, our actions and interactions as an amalgam of players, characters, GM, and non-player characters create a fictional world we own perhaps even more … Continue reading →
Shadowscast Episode 10
Posted by Runeslinger on January 28, 2013 · Leave a Comment
This tenth episode of Shadowscast, the last of Volume 1 and a year of presenting ideas in this way, presents many short segments on Korea ranging from the mundane to the threatening with a side order of delicious, a few short unboxing clips from the last few months, one segment offering a short overview on … Continue reading →
Category All for One: Regime Diabolique, Casting the Shadows, Desolation, Hollow Earth Expedition, Leagues of Adventure, Leviathans, Playing in Games, Reports, Running Games, Shadowscast, Ubiquity · Tagged with gaming, Korea, Role-playing game, roleplaying, RPG, setting development, Shadowscast, South Korea
Genre is Rule 0
Posted by Runeslinger on January 27, 2013 · 7 Comments
Now available in audio form with commentary from 2020 Casting Shadows Podcast I watched a video clip yesterday evening which asked “Why?” in connection to the disparity in numbers between those who will choose to respond to an ad looking for D&D or Pathfinder players as compared to the number who will respond to ads … Continue reading →
Category Aces & Eights, All for One: Regime Diabolique, Brass&Steel, Call of Cthulhu, Godlike, Hollow Earth Expedition, Leagues of Adventure, Running Games, Stormbringer, Technical Questions, Technoir, The Blog, Themes and Intentions · Tagged with Aces & Eights, dungeon crawl classics, Dungeons & Dragons, gaming, genre conventions, Role-playing game, roleplaying games, RPG, running games, World of Darkness, Wraith the Oblivion
Casting Runes 2: Populating a Peculiar Place
Posted by Runeslinger on January 19, 2013 · Leave a Comment
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Decades ago, when I was running fantasy stories as a matter of course, my worlds were planets circling stars and followed the laws of physics as I understood them. About the only thing that … Continue reading →
Casting Runes 1: Percentile Violence~
Posted by Runeslinger on January 8, 2013 · Leave a Comment
There are many reasons why I selected RuneQuest to support my serious foray back into fantasy gaming after all these years (No, Vampire: The Dark Ages does not count). Chief among these reasons is the basic simplicity of the core mechanics and the enjoyable lethality of the combat system. At this point in time, I … Continue reading →








