Present and Accounted for~
Posted by Runeslinger on October 27, 2010 · Leave a Comment
A dear friend, now departed, always used to swear by choosing your players very, very carefully. This morning, as I read this post at Geek Related and again a little while later as it was followed up with this post, I could not help but be reminded of those words. The entries today by mxyzplk … Continue reading →
Filed under Preparation and Preparedness, Running Games, Technical Questions, The Gamers · Tagged with playing in games, running games, The Blog, Thoughts
15 Enduring and Impressive Games in 15 minutes
Posted by Runeslinger on October 22, 2010 · Leave a Comment
I have been seeing this idea to blog about 15 games which left a lasting impression, listed out in less than 15 minutes on many of my frequently read blogs. I usually don’t ride along with these sorts of thematic bandwagons, but this one – and the arc of similarities and differences from blog to … Continue reading →
Filed under Playing in Games, The Games · Tagged with Aces & Eights, All for One, Battletech, Mechwarrior, Palladium Fantasy, playing in games, role-playing, roleplaying, RPG, Shadowrun, Star Wars, The Blog, Thoughts, World of Darkness
Iconic Heroes: Approaching Characters
Posted by Runeslinger on October 13, 2010 · Leave a Comment
Character creation in Icons is simple, but limiting it to emulate the type of “super-empowerment” demonstrated in Heroes will add some complications to the process. Using the point build method will certainly make things easier for players, but with that route missing out on the mystery of what power they will have, and considering my … Continue reading →
Filed under Casting the Shadows, Characters and Support Cast, Icons, Preparation and Preparedness, Running Games, Technical Questions · Tagged with Icons, running games, setting development, Thoughts
Getting in your own way
Posted by Runeslinger on October 11, 2010 · Leave a Comment
A game, when it is going well, has a certain flow to it, almost a cadence. Unlike a scripted tale, however, story beats are not always, or at least not entirely in your hands. I have purchased but not yet read the inimitable Robin Laws’ renowned treatise on this issue, Hamlet’s Hit Points, and wish … Continue reading →
Filed under Characters and Support Cast, Preparation and Preparedness, Running Games, The Blog, Themes and Intentions · Tagged with playing in games, roleplaying, running games, setting development, The Blog, Thoughts
Mechwarrior: Dissecting a Contender
Posted by Runeslinger on October 7, 2010 · 2 Comments
Once things got moving with BF’s Mech-Breeding Genetic Algorithim the fur really started to fly. Spurred on by random memories framed in spontaneous theorizing and questioning, BF narrowed down the fitness function to one which did not fly in the face of what we consider to be reason, and began to produce fairly fit fighters … Continue reading →
Filed under Battletech / Mechwarrior, Technical Questions · Tagged with Battletech, setting development, Thoughts




