Always say, ‘Yes…’

Honestly, this little piece of contested GM advice is one of the few issues debated online that I feel has strong arguments on both sides. I am certain that there is a clear and distinct genesis for this idea, but I am most familiar with the form it took from the lineage of players who … Continue reading

Premature Imagination

If one spends any time at all reading RPG fora, I think one comes away with the sense that like spies, roleplayers, when discussing systems and mechanics, can often be, “a bunch of bitchy little girls.” Admit it. You know that it’s true. Listen to this post with commentary from 2020~ Casting Shadows Podcast~ It … Continue reading

Adjudication 1 ~ The Hand

~The Hand~ * link below not for young or sensitive viewers: graphic content The Question: How would you rule on a character losing their hand? The Details: The removal of the hand may be voluntary, such as the character cutting it off as part of a sacrifice, test, self-preservation (Ash)*, spite (Ash), act of contrition … Continue reading

Trinity: Planning and running the game~ pt.4

In previous installments of this report, I have mentioned that I prepared short fiction to illustrate certain setting elements, such as the environment, characters or character types, social interactions, and mood. In this installment, I shall present some of those and look at how they were constructed and why they were constructed that way. In … Continue reading

Trinity: Planning and running the game~ pt.3

Before the story began, each player had played in a Trinity game before (set aboard the Horus, a prototype for the Leviathan jumpships which I had devised to use as an introduction for a much larger group to the setting), and had read through the color-section of the core rules, in addition to a set of short … Continue reading

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