Seasoning Ashes to Taste

As a GM or player, how important is the system to you? For the past few weeks, I have been trying quite hard to get into Burning Wheel. I don’t have that much time to go over new game systems at the best of times, and less time to try to run them, but from … Continue reading

On this battlefield, no one wins

In a few weeks, I will be engaged in playing a game wherein, due to a lack of time and players with compatible schedules, the GM and I have decided to employ a variant of troupe-style play that I haven’t really had to use since I was first introduced to gaming (which was just after … Continue reading

Adjudication 2 ~ The Will

If you were running a game with a mechanic to represent Willpower or Resolve, and I am thinking specifically of Storyteller in this case, where the use of the trait allows the character to void GM fiat for a period of time (resist Frenzy, etc) how would you deal with a  situation like the following: … Continue reading

Generation Games ~ Pt.3

If we are to have heroes, we must have challenges for them to overcome.  In a Generation or Legacy game, the quest is handed down through the years, and so by extension are the challenges. Arranging this takes a fair bit of work both to ensure the ongoing survival of the challenge, whatever form it … Continue reading

Always say, ‘Yes…’

Honestly, this little piece of contested GM advice is one of the few issues debated online that I feel has strong arguments on both sides. I am certain that there is a clear and distinct genesis for this idea, but I am most familiar with the form it took from the lineage of players who … Continue reading

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