Thanks for the memories~

When I think about this hobby of ours and what it is that keeps me involved with it decade after decade, through feast and famine, I guess it comes down to three little things. I say little, but sometimes, the smallest things have the most significance. I’m in my 40s now, and there are lots … Continue reading

Serial Setting 1: Ubiquity ~ Week 13

This, the 13th weekly instalment of this year’s Serial Setting project, adds another manageable layer of detail to a mysterious island setting in the South Pacific, intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge … Continue reading

Making World-Building Memorable

Reality is what I make of it February’s RPG Blog Carnival is being hosted by Evil Machinations, and deals with World-Building – something which ranges from a labour of love for some GMs, but for others is a nightmarish task better left to professionals. In my experience, populating a game world of my own design … Continue reading

The GM of Many Parts

Running Campaigns with multiple GMs. One of the most memorable campaigns I have ever been involved with was also one of the most complicated. The campaign, a Vampire: The Dark Ages Chronicle, was run by 4 GMs, started with 8 players, grew to 13 at its peak, had countless NPCs, and as events took their … Continue reading

…in both hands

Despite having to use the implied handist term set down by our commonly handed overlords, I am pleased to have been born with a reasonable degree of ambidexterity. I suspect it is because of this that I have often found the rules in virtually all the RPGs I have ever played which concern this relatively … Continue reading

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