…in both hands

Despite having to use the implied handist term set down by our commonly handed overlords, I am pleased to have been born with a reasonable degree of ambidexterity. I suspect it is because of this that I have often found the rules in virtually all the RPGs I have ever played which concern this relatively … Continue reading

Mechwarrior: Running ‘A Time of War’ ~ pt.3

With my Mechwarrior: A Time of War (Battletech 4th Edition RPG) campaign in full swing in addition to my ongoing Palladium Fantasy Campaign, and various plots and preparations for Hollow Earth Expedition, Daring Tales of Adventure, and All for One, I have not been posting much.  Now that the first mech battle is complete, and … Continue reading

Battletech: Battle Royale 3025

Today’s post owes the entirety of its content to the work of my old comrade in dice, BF Wolfe. My esteemed colleague, and fellow Battletech aficionado, has continued his probe into the mysteries of the sweet science of mechanized combat. The last time we discussed his theories, we looked at his genetic algorithm for evolving … Continue reading

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