Mechwarrior PBeM report I: Hair of the Dog

The following is a dramatization of the first scene of a Mechwarrior RPG campaign played by e-mail using the Time of War rules (4th Edition) published by Catalyst Game Labs. Cast of Characters Mel “Mad Dog” Winters  Current Rank: 1st Lieutenant Age: 30 Eyes: Blue Hair: Black caucasian Accent: A very “standard” sort of English … Continue reading

Mechwarrior: Hair of the Dog ~ Pt. 4

The campaign is ready to start, with an initial cast of three players. One player is in Aberdeen, Scotland, two in Montreal, Canada, and I am in Seoul, Korea. While there will no doubt be tables in play, it will not be face-to-face in the truest sense of the word. Basic gameplay will be conducted … Continue reading

Mechwarrior: Hair of the Dog ~ Part 3

Hair of the Dog Things are progressing smoothly with preparations for my Mechwarrior RPG campaign despite an upswing in business and my enthusiasm for so many games at once (All for One, Mechwarrior, Hollow Earth Expedition, Palladium Fantasy, and now Desolation). Catching Up It has been difficult to ride the crest of the massive information … Continue reading

15 Enduring and Impressive Games in 15 minutes

I have been seeing this idea to blog about 15 games which left a lasting impression, listed out in less than 15 minutes on many of my frequently read blogs. I usually don’t ride along with these sorts of thematic bandwagons, but this one – and the arc of similarities and differences from blog to … Continue reading

Mechwarrior: Dissecting a Contender

Once things got moving with BF’s Mech-Breeding Genetic Algorithim the fur really started to fly. Spurred on by random memories framed in spontaneous theorizing and questioning, BF narrowed down the fitness function to one which did not fly in the face of what we consider to be reason, and began to produce fairly fit fighters … Continue reading

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