Posted by Runeslinger on September 11, 2012 · 5 Comments
The phrase ‘alien geometry’ conjures up a lot of bizarre images when given time and space in our fragile, human, thought continuities… even after we graduate from school. To some of us, standard geometry can get pretty alien. In Korea, particularly older parts of Seoul, even those with a firm grasp of angles and armed … Continue reading →
Posted by Runeslinger on September 2, 2012 · 4 Comments
At GenCon 2012, so the story goes, Greymalkin Designs released a limited run of hardcover copies of their new RPG, Broken Rooms. Not having been anywhere near that side of the Earth, I must content myself with the PDF obtained from my friendly enabler Drivethrurpg to take a look at it. Update: Curious about the … Continue reading →
Posted by Runeslinger on August 27, 2012 · Leave a Comment
Our Mutant City Blues campaign started off with a brief out-of-character discussion about how the Heightened Crimes Unit would be represented in Montreal, an overview of altered history and the future’s altered history, a primer on changes in Montreal, and then we segued into the Google Drive Document for the start of in-character play. That we are doing … Continue reading →
Category Live Game Report, Mutant City Blues, Technical Questions, The Blog · Tagged with Character creation, Character Development, GUMSHOE System, Mutant City Blues, pelgrane press, Play-by-mail game, Role-playing game, setting development
Posted by Runeslinger on August 20, 2012 · 3 Comments
I honestly expected that my core box set for Leviathans would not arrive until we were well into September. What with cons, and all the other things going on, it didn’t really occur to me that I would get my set before GenCon. Technically *I* got it afterward, but it was actually delivered to my … Continue reading →
Posted by Runeslinger on August 15, 2012 · 2 Comments
For all intents and purposes, our three characters are now in the thick of investigating our first crime scene for our Mutant City Blues campaign. We opened in the Montreal Heightened Crime Units bullpen, where the three of us were assigned a homicide case at a local culinary landmark. We have spent the last two weeks … Continue reading →
Category Campaign Recaps, Live Game Report, Mutant City Blues, Mutant City Blues Actual Play, Technical Questions, The Blog · Tagged with Character creation, Character Development, GUMSHOE System, Mutant City Blues, pelgrane press, Play-by-mail game, Role-playing game, setting development