December RPG Blog Carnival – Heroes Living & Dead

In many if not most RPGs, the characters are called upon in one way or another to be heroes. They may not all be heroes we can look up to, or even recognize at first glance as being heroes, but – in the heat of the moment if nothing else – heroes they are. From … Continue reading

A Time of War: Overview

I had intended to write a single overview entry on or review of A Time of War – The Mechwarrior RPG, 4th Edition much earlier than this, but hopefully the added perspective will balance out the delay. It is hard to believe that it has been a year already. I have posted several times on … Continue reading

Character Poisoning

Over the past few weeks I have been observing a side-effect of having a strong character-concept which I have not seen since the early days of White Wolf games. This side-effect, the result of what on the surface seem to be player traits beneficial to good play, works in the background to erode fun, and … Continue reading

Objects in Motion

When I first came to Korea, I was too busy adapting to life, working 12hr days 6 days a week, and training in two martial arts to have any time to run, play or seek a roleplaying game of any kind. Eventually, I got a little time and tried to run and play in some … Continue reading

Cracking Open the Skull of Evil (11-2011 Blog Carnival)

Next stop: Grave Wisdom~

This month’s RPG Blog Carnival is being hosted by Elthos RPG on the topic of “How to Think Like a Villain.” It is a daunting topic to be sure, but one with which every GM has to deal on a fairly regular basis, even if the primary sources for their games is printed adventures and … Continue reading

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