Iron Man 3: The IC, OoC Divide

Last night, my wife took me out to see the midnight showing of Iron Man 3 which opened here yesterday. She’s cool like that. We enjoyed it, even though we didn’t get back home ’til 3am and we both have to work today, but that enjoyment was at times hard-won. This blog post should contain … Continue reading

Casting Runes 4: The Dance of Death

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. This installment focuses on combat in general and magic use in combat in particular. Our Combatants For my first few sample combats with RuneQuest 6, I picked pregenerated characters and creatures randomly and worked … Continue reading

Shadowscast Volume 2 Episode 1

This new volume and episode of Shadowscast, the first of Volume 2, presents more short segments on Korea ranging from the floral to the culinary, and ultimately the political (seas of fire and all that) , a quick look at Magicians – the language learning RPG, an update on Android apps for the gamer who … Continue reading

Saturday Seed ~ 151 (Menace from Beyond)

A new ubiquity game is in the last stages of development by Sechin Tower, one of the movers and shakers behind the scenes of Exile Games. Under his own company, Siege Tower Games, Tower will be releasing a 50’s Sci-Fi game next year with public play testing being guided via the game’s blog until then. … Continue reading

Casting Runes 3: Developing the Experience

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Continue reading

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