Ministry of Unusual Affairs [Recap 3]

We have begun our second assignment for the Ministry of Unusual Affairs, but our series of recaps has yet to finish revealing the events of the first. In the previous installment, we touched on the first of the successes we earned in that assignment. These successes were hard won, and paid for with our first … Continue reading

Ministry of Unusual Affairs [Recap 2]

The first assignment for our ‘Agents of the Ministry’ has concluded with success, but not without losses. These losses were not to life or limb – although that was a narrowly missed outcome – but rather to sanity, and a more innocent view of the Victorian world our characters are duty-bound to protect. Did you … Continue reading

Behind the Lines: Instigation

Not long after the initial scenario pitch requirements for Parallel Lines were given to us, I found myself latching on to a set which would put the Agents against a backdrop of what they might at first see as someone else’s war. I hoped that I could provide a framework for the GM to work … Continue reading

Mythic Britain: Logres

It is no secret that I was greatly impressed with Mythic Britain by The Design Mechanism, a setting book for Mythras (formerly known as RuneQuest 6th Edition). For those like me whose imaginations were lit by the tone and style of that book, an expansion has just been released that adds even more depth and … Continue reading

Cult of the Video GM 

With Perkins and Mercer as the best-known representatives, gaming as spectator sport is rapidly spreading, especially among newcomers and those who seek to return to the hobby, but do not know how. With Perkin’s ‘Acquisitions Inc show for Pax being far toward one end of this representation and Mercer’s Critical Role heading more toward the … Continue reading

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