All for One: Magic most Foul~
Posted by Runeslinger on October 3, 2010 · 1 Comment
The inclusion of magic in its myriad period forms in All for One, expands the possibilities for the setting immensely, and will do much for adding elements of investigation, demonstration of guilt, and debate about intentions and the very nature of human understanding of the organization of the universe. Even in the Three Musketeers, a … Continue reading →
All for One: To Arms!
Posted by Runeslinger on October 1, 2010 · Leave a Comment
“And now you are assembled, gentlemen,” said D’Artagnan, “permit me to offer you my apologies. At this word apologies, a cloud passed over the brow of Athos, a haughty smile curled the lip of Porthos, and a negative sign was the reply of Aramis. “You do not understand me, gentlemen,” said D’Artagnan, throwing up his … Continue reading →
All for One: The Importance of Social Combat
Posted by Runeslinger on September 29, 2010 · 8 Comments
I will clap my hands three times, you full moon! On the third clap, I want to see you eclipse yourself! Don’t you find that too often in RPGs, the sheer eloquence and majesty of language used as a weapon, fuelled by passion, ego, and the momentum sparked by the furious pressure of dozens of eyes, … Continue reading →
Category All for One: Regime Diabolique, Playing in Games, Preparation and Preparedness, Running Games · Tagged with All for One, playing in games, roleplaying, running games
Rewards of Risk
Posted by Runeslinger on September 28, 2010 · 13 Comments
While reading a post on Compromise and Conceit about acting in-character, a question of the nature of risk in roleplaying games was raised, namely that of character mortality. As one of those who feels that a lack of risk and challenge obviates the purpose of playing, I was initially surprised to see the assumed correlation … Continue reading →
Category Playing in Games, Preparation and Preparedness, Running Games, Technical Questions, The Blog · Tagged with playing in games, roleplaying, running games, The Blog, Thoughts
Influences on Character
Posted by Runeslinger on September 24, 2010 · 2 Comments
In both of my proposed campaigns, Icons and Mechwarrior, I have a lot of lead time to prepare and I have clear themes in mind. Really, this is the second best of all possible situations. It could only be made better by having clear start dates, and known players with clear character ideas. As I … Continue reading →




