Iconic Heroes: Approaching Characters
Posted by Runeslinger on October 13, 2010 · Leave a Comment
Character creation in Icons is simple, but limiting it to emulate the type of “super-empowerment” demonstrated in Heroes will add some complications to the process. Using the point build method will certainly make things easier for players, but with that route missing out on the mystery of what power they will have, and considering my … Continue reading →
Category Casting the Shadows, Characters and Support Cast, Icons, Preparation and Preparedness, Running Games, Technical Questions · Tagged with Icons, running games, setting development, Thoughts
Getting in your own way
Posted by Runeslinger on October 11, 2010 · Leave a Comment
A game, when it is going well, has a certain flow to it, almost a cadence. Unlike a scripted tale, however, story beats are not always, or at least not entirely in your hands. I have purchased but not yet read the inimitable Robin Laws’ renowned treatise on this issue, Hamlet’s Hit Points, and wish … Continue reading →
All for One: Magic most Foul~
Posted by Runeslinger on October 3, 2010 · 1 Comment
The inclusion of magic in its myriad period forms in All for One, expands the possibilities for the setting immensely, and will do much for adding elements of investigation, demonstration of guilt, and debate about intentions and the very nature of human understanding of the organization of the universe. Even in the Three Musketeers, a … Continue reading →
All for One: To Arms!
Posted by Runeslinger on October 1, 2010 · Leave a Comment
“And now you are assembled, gentlemen,” said D’Artagnan, “permit me to offer you my apologies. At this word apologies, a cloud passed over the brow of Athos, a haughty smile curled the lip of Porthos, and a negative sign was the reply of Aramis. “You do not understand me, gentlemen,” said D’Artagnan, throwing up his … Continue reading →
All for One: The Importance of Social Combat
Posted by Runeslinger on September 29, 2010 · 8 Comments
I will clap my hands three times, you full moon! On the third clap, I want to see you eclipse yourself! Don’t you find that too often in RPGs, the sheer eloquence and majesty of language used as a weapon, fuelled by passion, ego, and the momentum sparked by the furious pressure of dozens of eyes, … Continue reading →
Category All for One: Regime Diabolique, Playing in Games, Preparation and Preparedness, Running Games · Tagged with All for One, playing in games, roleplaying, running games




