Playing Proactively – A rant?

As both a player and a GM, I have learned that one thing I like is for the characters to improve beyond their traits and skills. I love it when they build up a network of contacts and resources which make them so much more than an operator in that world –  they become a … Continue reading

Snap, Crackle, and Pulp

Last week I took a step away from my pulp projects to catch up on book-keeping in my other games. This week, I have a clearer sense of what I want to do with my part of our shared HEX campaign, and how I want to accomplish it. As a player in Pulp Action games … Continue reading

Serial Setting 1: Week 18 ~ Ubiquity

This is the 18th installment of this year’s Serial Setting project, adding to my island setting in the South Pacific intended for use with Hollow Earth Expedition or Daring Tales of Adventure. Ostensibly a corporate holding off the usual shipping lanes, known to savvier career sailors in the region as a possible refuge between Pitcairn and French Polynesia, the Windlet Isles strangely represent … Continue reading

Chasing Escapes

Cold Pursuit

I have been thinking a lot about chase scenes lately as I prepare for the launching of our upcoming pulp campaign. I like chase scenes, particularly when it is the characters that are on the fleeing or escaping end of the chase, but this is much less often the case in heroic action games. To … Continue reading

Making World-Building Memorable

Reality is what I make of it February’s RPG Blog Carnival is being hosted by Evil Machinations, and deals with World-Building – something which ranges from a labour of love for some GMs, but for others is a nightmarish task better left to professionals. In my experience, populating a game world of my own design … Continue reading

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