Rolling for fun and profit~

Next stop: Grave Wisdom~

A few times in the last year, mainly due to our group’s tendency to switch between a few ongoing campaigns, with the occasional short-term story thrown in for the sake of variety and experimentation, I have had a discussion about the actual application of mechanics for a few of our regular systems. If your experience … Continue reading

The Imbalance Principle

Wisdom Waits

Prologue: Due to a lack of clarity on my part in a post earlier this week, I find myself with a new post to write. The topic isn’t new, and I have referred to it in passing before, but in this entry, we will drag the bastard out into the sunlight and see what happens. … Continue reading

Iconic Heroes ~ Part 4

Now that a theme has been chosen, and some of the character design issues have been worked out, I think it is time to consider possible settings. My last few modern games have been set in stylized versions of real cities in various parts of the world (Chicago, San Francisco, and London) or in similar … Continue reading

Part of the whole~

Weak Analogies and Misdirection: I love reading old pulp stories. Even though I live in an apartment with virtually no convenient storage or display space, on the other side of the Earth from the bunker in which all my other cool stuff is kept, I still have literal stacks of pulps from the likes of Maxwell Grant, … Continue reading

PBeM report 8 – Long Winter Shadows ~ A Single Step

Continuing the events detailed in the gripping scroll of Marlin Tyrell’s autobiographical tale, “The Kobold Lair” A Harsh Journey~ The GM: “We are ready.” Setting off the collapse, according to the dwarves, will not endanger the prisoners, although they have ensured there will be collateral damage to the arena. All that remains is to organize how to … Continue reading

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