Posted by Runeslinger on August 11, 2011 · 4 Comments
This week I entered the Tablet Age, as my wife generously purchased one for me. What a difference this week has made! As anyone who knows me will attest, I am not a fan of the cult whose temple lies at 1 Infinite Loop, so this was a choice between Windows7, Android, and WebOs. I … Continue reading →
Category Playing in Games, Preparation and Preparedness, Running Games, Technical Questions, The Blog · Tagged with Android, Dice, playing in games, roleplaying, RPG, running games, Thoughts, Ubiquity
Posted by Runeslinger on August 8, 2011 · Leave a Comment
Yesterday, something clicked…I love that feeling. Yesterday was a session of our Desolation campaign called The Path Less Taken, and I have very much been enjoying being ‘just a player.’ I am playing a sorcerer from the Saikin Wastes, and the setting for this introductory story is a caravan whose members comprise a fair cross-section … Continue reading →
Posted by Runeslinger on August 3, 2011 · Leave a Comment
This entry continues the ‘behind the scenes’ look at A Time of War, and how the Hair of the Dog campaign, set in the brilliant Battletech Universe and using Catalyst Game Labs’ RPG rules, is being conducted as a PBeM. If you are new to the story being created in this campaign, you might want to start at … Continue reading →
Posted by Runeslinger on July 19, 2011 · 1 Comment
As the PBeM reports for my Mechwarrior Campaign, Hair of the Dog, show – progress is ‘rapidly’ being made to get into the meat of the tale, leaving the preliminaries safely resolved behind us. In many aspects I think of this part of the campaign as Christmas Day, with New Years to follow, and all … Continue reading →
Category A Time of War, A Time of War Actual Play, Battletech, Battletech / Mechwarrior, Campaign Recaps, Live Game Report, Mechwarrior Live Game Reports, Reports, Running Games, The Blog · Tagged with A Time of War, Battletech, Mechwarrior, Play-by-mail game, Role-playing game, roleplaying
Posted by Runeslinger on July 19, 2011 · Leave a Comment
This entry continues the ‘behind the scenes’ look at how the Hair of the Dog campaign, using Catalyst Game Labs’ RPG rules, set in the brilliant Battletech Universe, is being conducted as a PBeM. If you are new to the story being created in this campaign, you might want to start at the beginning… HERE. Acts … Continue reading →