Posted by Runeslinger on October 14, 2011 · 2 Comments
Assume for a moment that not that long ago, the world – for all intents and purposes – died. How long would it take for you to come to terms with the idea that there were certain things you would never again have the pleasure of experiencing? Certain tastes, certain events, certain places, certain scents … Continue reading →
Filed under Call of Cthulhu, Casting the Shadows, Characters and Support Cast, Desolation, Playing in Games, Preparation and Preparedness, Rapture, Running Games, The Blog, Themes and Intentions · Tagged with Character Development, Cthulhu Mythos, Death, Desolation, roleplaying, setting development
Posted by Runeslinger on October 10, 2011 · Leave a Comment
The entry this week for Serial Setting 1 for Ubiquity details a secretive resident of the beautiful and deadly Windlet Islands. The Serial Settings series of posts is intended to provide usable setting material for busy GMs. Series 1 is for those looking to run Daring Tales of Adventure or Hollow Earth Expedition. 46) The Clockwork Man, West Tower, Greater … Continue reading →
Posted by Runeslinger on October 8, 2011 · 2 Comments
This month’s RPG Blog Carnival is once again being hosted by Campaign Mastery, on the theme of Making Loot Part of the Plot. While I do not generally engage in the genres and styles of gaming most commonly associated with the concept of “loot,” I do think that there are many elements to this topic … Continue reading →
Posted by Runeslinger on October 8, 2011 · Leave a Comment
In terms of televised entertainment I am a season behind those of you on the side of the Earth I consider to be normal, so I am just now running across the proliferation of steampunk references being used to spice up otherwise mundane programming. In belated deference to the accomplishment of getting the eyes of … Continue reading →
Posted by Runeslinger on October 4, 2011 · 2 Comments
I don’t like wasting time. Although the excruciating length of some of my blog posts might challenge that statement, I prefer to engage in something meaningful rather than dick around. For this reason, I tend to take special care laying out campaign proposals and character creation options, and expect players to work together to get … Continue reading →