Making World-Building Memorable

Reality is what I make of it February’s RPG Blog Carnival is being hosted by Evil Machinations, and deals with World-Building – something which ranges from a labour of love for some GMs, but for others is a nightmarish task better left to professionals. In my experience, populating a game world of my own design … Continue reading

Serial Setting 1: Ubiquity ~ Week 12

This series of posts is intended to provide a quickly usable setting for busy GMs looking to run Daring Tales of Adventure or Hollow Earth Expedition.   Each serial installment for the setting builds on, connects to, or in some way embellishes those that have gone before. Story seeds are liberally strewn throughout, and each entry features a location and a … Continue reading

Saturday Seed ~ 37 (SLA Industries)

This week’s Saturday Seed is being planted for SLA Industries. Since reading a notice on Buccaneer’s Guild, thoughts of the game have been intruding on my consciousness. To exorcise them… this seed is being chucked into Mort’s rain-choked gutters to sprout dark tendrils of opportunity for whomever, or whatever might be out there, still playing … Continue reading

The GM of Many Parts

Running Campaigns with multiple GMs. One of the most memorable campaigns I have ever been involved with was also one of the most complicated. The campaign, a Vampire: The Dark Ages Chronicle, was run by 4 GMs, started with 8 players, grew to 13 at its peak, had countless NPCs, and as events took their … Continue reading

Serial Setting 1: Ubiquity ~ Week 11

This series of posts is intended to provide a quickly usable setting for busy GMs looking to run Daring Tales of Adventure or Hollow Earth Expedition.   Each serial installment for the setting builds on, connects to, or in some way embellishes those that have gone before. Story seeds are liberally strewn throughout, and each entry features a location and a … Continue reading

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