Playing Proactively – A rant?

As both a player and a GM, I have learned that one thing I like is for the characters to improve beyond their traits and skills. I love it when they build up a network of contacts and resources which make them so much more than an operator in that world –  they become a … Continue reading

Snap, Crackle, and Pulp

Last week I took a step away from my pulp projects to catch up on book-keeping in my other games. This week, I have a clearer sense of what I want to do with my part of our shared HEX campaign, and how I want to accomplish it. As a player in Pulp Action games … Continue reading

Mechwarrior: Running a Time of War ~ pt.4

I took most of this week off from my pulp-related projects, and spent extra time catching up on the game logs for my Mechwarrior PBeM, and fleshing out the next stages of the Hair of the Dog campaign. I think the most common complaints about play-by-post gaming tend to be about interruptions in the posting … Continue reading

If wishes were ‘Mechs…

I have been running Catalyst’s ‘A Time of War’ for a few months now. As the 4th Edition of the Mechwarrior RPG, I find the book to be absolutely packed with information, clearly written, and easily integrated into Battletech. This post is not a review of the system, however. It is instead, more of a … Continue reading

The 2-Hour Fuse: How NOT to run Pulp Adventures

Over the last few weeks, I have been gearing up to run the first session of Hollow Earth Expedition for my game group here in Seoul. This past Sunday was our trial run, and the playtest of a one-shot introductory scenario based in Shanghai that I have been writing with intent to share with other … Continue reading

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