Posted by Runeslinger on December 12, 2011 · 10 Comments
As we start the second full week of December’s RPG Blog Carnival, discussions about the entries from last week, particularly ‘Honeymoon Adventure’ have led me in this direction: The care and feeding of heroes without fudging or molly-coddling If a hero is someone who is willing to answer a call to action, and is perhaps … Continue reading →
Posted by Runeslinger on September 20, 2011 · 3 Comments
This past Sunday, my stint of being ‘just a player’ ended as Kyrei’s introductory story came to its dramatic conclusion with our characters stumbling across an incredibly compelling quest story, just as the world ended. I guess we had to expect that given that we were exploring the rich setting for Greymalkin Designs’ fascinating post-apocalyptic … Continue reading →
Filed under Desolation, Running Games, The Blog, Ubiquity · Tagged with Desolation, Night of Fire, Obsidian Portal, Role-playing game, roleplaying, setting development, themes, Ubiquity
Posted by Runeslinger on January 8, 2011 · Leave a Comment
Despite the deep shadows cast by the placement of gothic buttresses in my very soul, I love the sun-baked elegance of classic westerns, and the dust-caked brutality of revival westerns. Like many, I feel that the west is a rich source of material for long-term roleplay, and like some, I see no real need to stray far from real history … Continue reading →
Posted by Runeslinger on November 8, 2010 · Leave a Comment
“He who roams the road to ruination must first traverse the trestle of temptation” The Primrose Path That the road to Hell is paved with good intentions, and that the primrose path deludes us with its tantalizing pleasures while we march merrily on to damnation are two things well-known to any who seek to walk … Continue reading →
Posted by Runeslinger on November 4, 2010 · 2 Comments
Do not, as some ungracious pastors do, Show me the steep and thorny way to heaven; Whiles, like a puff’d and reckless libertine, Himself the primrose path of dalliance treads, And recks not his own rede. -Hamlet Stirred, not shaken Temptation to the point of corruption is not something which I consider to be easy … Continue reading →
Filed under All for One: Regime Diabolique, Call of Cthulhu, Casting the Shadows, Characters and Support Cast, Running Games, The Blog, The Gamers, Themes and Intentions, WoD ad nauseum · Tagged with Character Development, players, role-playing, roleplaying, running games, The Blog, themes, Thoughts