Trinity: Planning and running the game~ pt.4

In previous installments of this report, I have mentioned that I prepared short fiction to illustrate certain setting elements, such as the environment, characters or character types, social interactions, and mood. In this installment, I shall present some of those and look at how they were constructed and why they were constructed that way. In … Continue reading

Trinity: Planning and running the game~ pt.3

Before the story began, each player had played in a Trinity game before (set aboard the Horus, a prototype for the Leviathan jumpships which I had devised to use as an introduction for a much larger group to the setting), and had read through the color-section of the core rules, in addition to a set of short … Continue reading

Trinity: Planning and running the game ~ Part 2

In this installment, I’d like to go over how the characters were developed, and how they in turn were used to further develop the setting and themes of the Series. A little bit of time will be spent on how those design choices were used to prepare outlines for potential plots and appropriate scenarios to explore. … Continue reading

Trinity: Planning and running the game ~ Part 1

My current game is being run for two players I have known for years and have gamed with in many different games and settings as both GM and player. We recently felt the urge to play in a science fiction setting, and after some discussion, chose Trinity over some of our other choices – namely Prime Directive, Blue … Continue reading

“Success”

Each person had a good time. Each person had an opportunity to bring about character growth. Each story in the arc was told with skill, and each character played skilfully. The arc contributed something to the lives of the players beyond simple enjoyment.   Is there anything else?   Do you, like me, feel that … Continue reading

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