“Success”

Each person had a good time.

Each person had an opportunity to bring about character growth.

Each story in the arc was told with skill, and each character played skilfully.

The arc contributed something to the lives of the players beyond simple enjoyment.

 

Is there anything else?

 

Do you, like me, feel that motives which end up sounding more like psychotherapy, or entail immersion more akin to the stage than the gaming table, are taking things too far?

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  1. […] Earlier I mentioned achieving success in the game. This is something to which I intend to return later. […]



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