Generation Games ~ pt. 1

This, like most of my ideas, is not new. Fortunately, the idea that there is nothing new under the sun and moon is quite relevant to the topic at hand – running what I think of as generation games or legacy games. For those who do not recognize what I mean by ‘generation game,’ this … Continue reading

Technical Questions

This is a brief explanation of this section: Posts in this category will be of two types. The first, and likely most common type of these, will be entries that pose questions for game masters, asking them to think about and share how they would deal with a specific situation in a game they were … Continue reading

Adjudication 1 ~ The Hand

~The Hand~ * link below not for young or sensitive viewers: graphic content The Question: How would you rule on a character losing their hand? The Details: The removal of the hand may be voluntary, such as the character cutting it off as part of a sacrifice, test, self-preservation (Ash)*, spite (Ash), act of contrition … Continue reading

PBeM report – 1: Long Winter Shadows ~ A Single Step

This is an excerpt of the first few posts from the Long Winter Shadows PBeM for Palladium Fantasy, dealing with the wanderings of the wizard Marlin Tyrell. I include it here to provide a light read for those who enjoy this sort of entry, and to promote and invite discussion on ways of conducting fantasy … Continue reading

Palladium Fantasy: a pleasant return ~ part 3

And in the fury of this darkest hour We will be the light You’ve asked me for my sacrifice And I am Winter born -Cruxshadows, Winterborn Unlike most of my games, the initial set-up of this campaign was built around a strong, pre-envisioned arc, while character creation was a mix of random trait generation and … Continue reading

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