Mechwarrior: Hair of the Dog ~ part 1

I am not sure what to think about automatically connecting the phrase, It is a time of war, with the Battletech Universe, but I do. As my project to prepare a campaign with a balanced mix of roleplaying and wargaming progresses, I was not unhappy to discover that what amounts to the 4th Edition of … Continue reading

Relearning an Old Favorite~

“Center Torso, possible crit!” Magical words from my first game of Battletech in the summer of ’87 in a basement that smelled of old tires, engine oil, and detergent. Oddly appropriate smells now that I think about it.  One moment later, they were followed up by even more magical words forever cementing  a love of … Continue reading

Rolling for fun and profit~

Next stop: Grave Wisdom~

A few times in the last year, mainly due to our group’s tendency to switch between a few ongoing campaigns, with the occasional short-term story thrown in for the sake of variety and experimentation, I have had a discussion about the actual application of mechanics for a few of our regular systems. If your experience … Continue reading

The Imbalance Principle

Wisdom Waits

Prologue: Due to a lack of clarity on my part in a post earlier this week, I find myself with a new post to write. The topic isn’t new, and I have referred to it in passing before, but in this entry, we will drag the bastard out into the sunlight and see what happens. … Continue reading

Iconic Heroes ~ Part 4

Now that a theme has been chosen, and some of the character design issues have been worked out, I think it is time to consider possible settings. My last few modern games have been set in stylized versions of real cities in various parts of the world (Chicago, San Francisco, and London) or in similar … Continue reading

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