HEXing Seoul, part 1

On Sunday, I met with new gamers for the first time in years. My efforts at contacting players in the Seoul area interested in trying Hollow Earth Expedition have turned up 4 possible candidates, two of which were able to make Sunday’s trial run of a very short introductory experience. Normally, I like to make … Continue reading

My collection’s name is Nyarlathotep

I honestly have no idea how many games I have added to my collection since I branched away from AD&D in 1989. For my six gaming years prior to that, I had been something of a minimalist, choosing rules over modules, and came to focus on AD&D over D&D initially for reasons of compatibility with … Continue reading

Mechwarrior: Running A Time of War ~ pt.5

One of the things I look forward to the most when I start a new campaign is that very specific moment when the players are ready, willing, and able to step into a more proactive stance – and do so. I find that moment, when the group is growing more and more confident with the … Continue reading

Buddha was not a roleplayer

I think attachment is of vital importance in helping a campaign generate the kind of self-sustaining momentum which can lift it from a mere activity to something special. Attachment, a subset of feelings and reactions in the larger concept of Investment is something which occurs to a large degree on the players’ side of the … Continue reading

Snap, Crackle, and Pulp

Last week I took a step away from my pulp projects to catch up on book-keeping in my other games. This week, I have a clearer sense of what I want to do with my part of our shared HEX campaign, and how I want to accomplish it. As a player in Pulp Action games … Continue reading

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