Snap, Crackle, and Pulp

Last week I took a step away from my pulp projects to catch up on book-keeping in my other games. This week, I have a clearer sense of what I want to do with my part of our shared HEX campaign, and how I want to accomplish it. As a player in Pulp Action games … Continue reading

Mechwarrior: Running a Time of War ~ pt.4

I took most of this week off from my pulp-related projects, and spent extra time catching up on the game logs for my Mechwarrior PBeM, and fleshing out the next stages of the Hair of the Dog campaign. I think the most common complaints about play-by-post gaming tend to be about interruptions in the posting … Continue reading

The 2-Hour Fuse: How NOT to run Pulp Adventures

Over the last few weeks, I have been gearing up to run the first session of Hollow Earth Expedition for my game group here in Seoul. This past Sunday was our trial run, and the playtest of a one-shot introductory scenario based in Shanghai that I have been writing with intent to share with other … Continue reading

Turning the Wheel

http://shutupandwhisper.deviantart.com/art/The-Hermit-74339781

This contribution to the March RPG Blog Carnival is really nothing more than a small suggestion which tries to suggest a means of bringing a healthy balance of the interrelationship of living and dying to the stories into which a group invests their time. What sort of game could we have if the characters played … Continue reading

To Live and Die in Roleplay

When I saw the announcement on Campaign Mastery that the RPG Blog Carnival theme for March was an open one covering the breadth of Life and Death in RPGs, my first thought was to wonder how many of the posts will focus on the latter half of the theme.  Despite how much the hobby has grown, it is … Continue reading

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