Shadowscast Volume 2 Episode 1
Posted by Runeslinger on April 13, 2013 · Leave a Comment
This new volume and episode of Shadowscast, the first of Volume 2, presents more short segments on Korea ranging from the floral to the culinary, and ultimately the political (seas of fire and all that) , a quick look at Magicians – the language learning RPG, an update on Android apps for the gamer who … Continue reading →
Filed under BRP, Magicians, Menace from Beyond, Playing in Games, Reports, Reviews, Runequest, Running Games, Shadowscast, Technical Questions, The Blog, Ubiquity · Tagged with gaming, Korea, Role-playing game, roleplaying, RPG, setting development, Shadowscast, South Korea
Casting Runes 3: Developing the Experience
Posted by Runeslinger on April 2, 2013 · Leave a Comment
This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Continue reading →
Filed under BRP, Characters and Support Cast, Preparation and Preparedness, Runequest, Running Games, The Blog, Themes and Intentions · Tagged with Campaign setting, fantasy settings, roleplaying, Runequest, sword and sorcery
PvP and/or CvC? Intraparty Conflict
Posted by Runeslinger on March 19, 2013 · 6 Comments
Although Player versus Player (PvP) seems to be the accepted term among a large proportion of gamers for conflict within the party, the broad use of this term can cause enough confusion that discussion of the outcomes of intraparty conflict can become unproductive. This entry chooses to focus on two types of intraparty conflict: Player … Continue reading →
Filed under Playing in Games, Running Games, Technical Questions, The Blog · Tagged with character interactions, Games, interpersonal conflict, intraparty conflict, Player versus player, PvP, roleplaying
Enforcing Genre Fidelity Mechanically
Posted by Runeslinger on March 18, 2013 · Leave a Comment
For the sake of sanity and brevity, I do not want to get into the distinctions between being true to a genre to varying degrees, and caricaturing a genre. If you see me doing that, please stop me. I would like to remain briefly sane… wait. Nevermind. “I am gonna send you to a deep, … Continue reading →
Filed under Live Game Report, Playing in Games, Running Games, Technical Questions, The Blog, Themes and Intentions · Tagged with Genre, roleplaying, Star Wars, Technoir
Saturday Seed ~ 147 (Desolation)
Posted by Runeslinger on March 16, 2013 · Leave a Comment
This week’s seed is for Desolation by Greymalkin Design Studio. The depth and breadth of possibility in running campaigns for this game always impresses me each time I leaf through it. All the inspirational sparks are there, without the massive overhead of lore to swallow and disseminate. That the game can still evoke a very … Continue reading →
Filed under Desolation, Saturday Seeds, Ubiquity · Tagged with Desolation, Role-playing game, roleplaying, RPG, Ubiquity Roleplaying System







