The Skill of Immersion
Posted by Runeslinger on October 26, 2011 · 5 Comments
I did a lot of gaming this weekend, and combined with the increased traffic in my PBeM as a result of ‘mech combat ending allowing normal communications to resume, I found myself thinking about immersion in character in terms of things players do to prevent it even while being very actively and for the most … Continue reading →
Filed under Casting the Shadows, Playing in Games, Running Games, The Blog · Tagged with immersive roleplay, playing in games, Role-playing game, roleplaying, RPG, running games
Chargen: None of the Above
Posted by Runeslinger on October 4, 2011 · 2 Comments
I don’t like wasting time. Although the excruciating length of some of my blog posts might challenge that statement, I prefer to engage in something meaningful rather than dick around. For this reason, I tend to take special care laying out campaign proposals and character creation options, and expect players to work together to get … Continue reading →
Filed under Casting the Shadows, Characters and Support Cast, Running Games, The Blog · Tagged with Character creation, Desolation, Role-playing game, roleplaying, RPG
Cthulhu by Frostbite – pt.2
Posted by Runeslinger on September 29, 2011 · 4 Comments
A complaint I have often heard from new CoC Keepers is how to persuade players to “go into the basement.” As others have said before me, you are setting yourself up for failure, or at the very least a predictable and flat encounter if your session is being constructed that way. The trick lies not … Continue reading →
Cthulhu by Frostbite – pt.1
Posted by Runeslinger on September 27, 2011 · 4 Comments
I hate the monster of the week. This was one of several things which drove me away from AD&D into the arms of other games, and I believe it was one of the things which contributed to my way of running Call of Cthulhu. For a successful and ongoing campaign, I believe that character contact … Continue reading →
So last time, the world ended…
Posted by Runeslinger on September 20, 2011 · 3 Comments
This past Sunday, my stint of being ‘just a player’ ended as Kyrei’s introductory story came to its dramatic conclusion with our characters stumbling across an incredibly compelling quest story, just as the world ended. I guess we had to expect that given that we were exploring the rich setting for Greymalkin Designs’ fascinating post-apocalyptic … Continue reading →
Filed under Desolation, Running Games, The Blog, Ubiquity · Tagged with Desolation, Night of Fire, Obsidian Portal, Role-playing game, roleplaying, setting development, themes, Ubiquity





