Saturday Seed – 27 (Mechwarrior)

This seed is being planted for ‘A Time of War,’ Mechwarrior’s 4th Edition, and is a combat scenario for the Tactical Addendum rules, placing one PC mech lance versus an NPC mech lance in terrain unfamiliar to both lances. You can read dramatized transcripts of the first 7 turns of my group’s exposure to this … Continue reading

Serial Setting I: Ubiquity ~ Week 1

Overview:   -27.11, 134.08 The chain of islands known to their current residents as the Windlet Islands, or more lovingly as ‘these accursed rocks’ has no known native name, nor any known history of permanent habitation prior to the establishment of the small community of Windlet about two decades ago. Rumors persist of an earlier settlement … Continue reading

About Serial Setting 1 – Ubiquity

For 1 year, between December 1, 2010 and November 30, 2011, I will be detailing a setting for a ‘pulp adventure’ setting suitable for Hollow Earth Expedition, Daring Tales, and the like, using the Ubiquity rules. The time period will be a loose ‘end of the 30’s’ for easier customization and use by other groups, … Continue reading

Saturday Seed – 26 (All for One)

This week’s seed is for All for One… mostly because I cannot get the game out of my head, despite all the wild Battletech action going on in my campaign. This idea is perhaps best for a small group or perhaps even a solo story thread. I feel it is most appropriate for an inexperienced … Continue reading

Saturday Seeds – 25 (Mechwarrior)

This seed is being potted for ‘A Time of War,’ the excellent new edition of the Mechwarrior RPG. Now that I am embroiled in a campaign using this system, all sorts of ideas are starting to surface, some of which are much better and less work than the one I actually opted to use for … Continue reading

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