Character Poisoning

Over the past few weeks I have been observing a side-effect of having a strong character-concept which I have not seen since the early days of White Wolf games. This side-effect, the result of what on the surface seem to be player traits beneficial to good play, works in the background to erode fun, and … Continue reading

Desolation Boulevard

http://www.presidiacreative.com/wp-content/uploads/2010/04/apocalypse-57.jpg

Assume for a moment that not that long ago, the world – for all intents and purposes – died. How long would it take for you to come to terms with the idea that there were certain things you would never again have the pleasure of experiencing? Certain tastes, certain events, certain places, certain scents … Continue reading

Looting Characters~ October RPG Blog Carnival

This month’s RPG Blog Carnival is once again being hosted by Campaign Mastery, on the theme of Making Loot Part of the Plot. While I do not generally engage in the genres and styles of gaming most commonly associated with the concept of “loot,” I do think that there are many elements to this topic … Continue reading

Cthulhu by Frostbite – pt.2

A complaint I have often heard from new CoC Keepers is how to persuade players to “go into the basement.” As others have said before me, you are setting yourself up for failure, or at the very least a predictable and flat encounter if your session is being constructed that way. The trick lies not … Continue reading

Animal Companions

The RPG Blog Carnival for August is being hosted by Tower of the Archmage. The topic chosen? The Role Animals Play in Our Games. What I notice most about animals in games is that they are conspicuous in their absence. In particular the absence of pets and animal companions is suspect, in my experience. While … Continue reading

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