All for One ~ Regime Diabolique Campaign Development Report 1

This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by looking at some of the more common questions about some important Skills and Talents, about the Magic system, and about Combat. The series will then lay out a sample campaign for the game via … Continue reading

In the footsteps of giants~ (RPG Blog Carnival – 12-2011)

This will be my final entry for the December 2011 RPG Blog Carnival. This post fills out the trio of posts I wished to contribute on the theme during this carnival: namely the potential hero in each character, the GM’s role in calling heroes to action, and the value of incorporating heroes both living and … Continue reading

Playing A Time of War pt.2: Do you know where your XPs are?

This is the second in my series of posts on being a player of Catalyst’s dynamite new edition of the Mechwarrior RPG. For some reason, today’s entry has an air of cloak and dagger about it, and for a while it bore the Nixonian title XP-Gate in my mind as I was formulating how to … Continue reading

Playing A Time of War ~ Part 1

Believe it or not, another of my RPG prayers has been answered. BF Wolfe, damage curve analyst, and the motive force behind Lucas ‘Cool Hand Luke’ Rom in my Mechwarrior Campaign, Hair of the Dog, is just wrapping up character creation and concept tweaking with a group of us in order to start a campaign … Continue reading

Chargen: None of the Above

I don’t like wasting time. Although the excruciating length of some of my blog posts might challenge that statement, I prefer to engage in something meaningful rather than dick around. For this reason, I tend to take special care laying out campaign proposals and character creation options, and expect players to work together to get … Continue reading

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