All for One ~ Regime Diabolique Campaign Development Report 1
Posted by Runeslinger on January 24, 2012 · 2 Comments
This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by looking at some of the more common questions about some important Skills and Talents, about the Magic system, and about Combat. The series will then lay out a sample campaign for the game via … Continue reading →
Filed under All for One: Regime Diabolique, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with All for One, Campaign (role-playing games), Character creation, Character sheet, Ubiquity
In the footsteps of giants~ (RPG Blog Carnival – 12-2011)
Posted by Runeslinger on December 19, 2011 · Leave a Comment
This will be my final entry for the December 2011 RPG Blog Carnival. This post fills out the trio of posts I wished to contribute on the theme during this carnival: namely the potential hero in each character, the GM’s role in calling heroes to action, and the value of incorporating heroes both living and … Continue reading →
Filed under Aberrant, Adventure!, Characters and Support Cast, Running Games, The Blog, Trinity (Aeon) · Tagged with character background, Character creation, Role-playing game, RPG Blog Carnival, running games, themes, Thoughts
Playing A Time of War pt.2: Do you know where your XPs are?
Posted by Runeslinger on October 31, 2011 · Leave a Comment
This is the second in my series of posts on being a player of Catalyst’s dynamite new edition of the Mechwarrior RPG. For some reason, today’s entry has an air of cloak and dagger about it, and for a while it bore the Nixonian title XP-Gate in my mind as I was formulating how to … Continue reading →
Filed under A Time of War, Battletech, Running Games, Technical Questions, The Blog · Tagged with A Time of War, Battletech, Character creation, Min-Maxing
Playing A Time of War ~ Part 1
Posted by Runeslinger on October 27, 2011 · Leave a Comment
Believe it or not, another of my RPG prayers has been answered. BF Wolfe, damage curve analyst, and the motive force behind Lucas ‘Cool Hand Luke’ Rom in my Mechwarrior Campaign, Hair of the Dog, is just wrapping up character creation and concept tweaking with a group of us in order to start a campaign … Continue reading →
Chargen: None of the Above
Posted by Runeslinger on October 4, 2011 · 2 Comments
I don’t like wasting time. Although the excruciating length of some of my blog posts might challenge that statement, I prefer to engage in something meaningful rather than dick around. For this reason, I tend to take special care laying out campaign proposals and character creation options, and expect players to work together to get … Continue reading →
Filed under Casting the Shadows, Characters and Support Cast, Running Games, The Blog · Tagged with Character creation, Desolation, Role-playing game, roleplaying, RPG






