Saturday Seed ~ 152 (RuneQuest)

The latest version of RuneQuest, now published by The Design Mechanism, has been a topic of much interest and enjoyment around here this year.  This seed is a little idea that might be a way to introduce one of the magical additions made to the game for this 6th Edition, mysticism. My Saturday Seeds also … Continue reading

Shadowscast Volume 2 Episode 1

This new volume and episode of Shadowscast, the first of Volume 2, presents more short segments on Korea ranging from the floral to the culinary, and ultimately the political (seas of fire and all that) , a quick look at Magicians – the language learning RPG, an update on Android apps for the gamer who … Continue reading

Casting Runes 3: Developing the Experience

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Balancing Interests For me, the lure of developing this campaign is to delve deeply into RuneQuest. I hope to develop a believably violent world with mediation, tactical evasion, and strategic forethought as hallmarks of … Continue reading

Casting Runes 2: Populating a Peculiar Place

This post continues the exploration and implementation of RuneQuest 6th Edition for the creation of a sword and sorcery campaign setting. Decades ago, when I was running fantasy stories as a matter of course, my worlds were planets circling stars and followed the laws of physics as I understood them. About the only thing that … Continue reading

Casting Runes 1: Percentile Violence~

There are many reasons why I selected RuneQuest to support my serious foray back into fantasy gaming after all these years (No, Vampire: The Dark Ages does not count). Chief among these reasons is the basic simplicity of the core mechanics and the enjoyable lethality of the combat system. At this point in time, I … Continue reading

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