Saturday Seed ~ 79 (CthulhuTech)
Posted by Runeslinger on November 26, 2011 · Leave a Comment
This week’s tiny little seed is for CthulhuTech, but could be adapted easily to any Mythos-based system or setting with little difficulty. Although little more than an extended scene of deep role-play, the ramifications of this one scene and how you guide its development, will reach from its inception through to the very end of … Continue reading →
Category Call of Cthulhu, Saturday Seeds · Tagged with CthulhuTech, Plot Ideas, roleplaying, Story Hooks
Saturday Seed ~ 74 (Call of Cthulhu)
Posted by Runeslinger on October 22, 2011 · 2 Comments
This week’s seed is one of the rare Infectious Plots which spring up from time to time here. This one is for Call of Cthulhu, and can be used as a one-shot, or the lead in to a globe-trotting, ice-bound campaign of discovery, tragedy, and dawning horror. The Seed A convicted multiple-murderer has escaped his … Continue reading →
Category Call of Cthulhu, Saturday Seeds · Tagged with Call of Cthulhu, Plot Ideas, Story Hooks
Desolation Boulevard
Posted by Runeslinger on October 14, 2011 · 2 Comments
Assume for a moment that not that long ago, the world – for all intents and purposes – died. How long would it take for you to come to terms with the idea that there were certain things you would never again have the pleasure of experiencing? Certain tastes, certain events, certain places, certain scents … Continue reading →
Cthulhu by Frostbite – pt.2
Posted by Runeslinger on September 29, 2011 · 4 Comments
A complaint I have often heard from new CoC Keepers is how to persuade players to “go into the basement.” As others have said before me, you are setting yourself up for failure, or at the very least a predictable and flat encounter if your session is being constructed that way. The trick lies not … Continue reading →
Cthulhu by Frostbite – pt.1
Posted by Runeslinger on September 27, 2011 · 4 Comments
I hate the monster of the week. This was one of several things which drove me away from AD&D into the arms of other games, and I believe it was one of the things which contributed to my way of running Call of Cthulhu. For a successful and ongoing campaign, I believe that character contact … Continue reading →





