RPG DNA – Truly Memorable Characters

I think some of my best memories of gaming would have to be the truly inspired and/or inspiring characters that players have created for my games.  A project for another day would be one where I list the great characters I have gotten to interact with as a player in others’ games. In no particular … Continue reading

RPG DNA – Memories and Inspirations

When I started this blog a little while ago, it seemed natural to me to include a blurb about how my perspective on gaming was formed and what my rpg roots are. As I hunted around for other blogs to fill out my blogroll and links list, I discovered to my pleasant surprise that this … Continue reading

Trinity: Planning and running the game~ pt 6

Why can’t we all just get along? Over the years, I have tried many ways to get groups of players, new to gaming or not, or new to each other or not, or some combination in between, to design the group of characters in the same way as they design their own characters. While I … Continue reading

“Success”

Each person had a good time. Each person had an opportunity to bring about character growth. Each story in the arc was told with skill, and each character played skilfully. The arc contributed something to the lives of the players beyond simple enjoyment.   Is there anything else?   Do you, like me, feel that … Continue reading

If you build it, why will they come?

Why do your players play? Why do they make the types of characters that they make? Why do they so often follow the same patterns and have those formulaic characters speak with the same voice, again and again? If you don’t believe that they are, you are not looking hard enough, or you never left kill-by-numbers … Continue reading

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