Shadowscast – episode 3
Posted by Runeslinger on January 28, 2012 · 8 Comments
This episode touches on four topics. We continue our look at Seoul as a setting, discuss gaming in public, review the excellent service from Noble Knight Games, and take a look at our initial impressions of the Ubiquity Roleplaying System. Volume 1, Episode 3 Related articles Shadowscast – episode 1 from Casting Shadows (runeslinger.wordpress.com) Shadowscast … Continue reading →
Category All for One: Regime Diabolique, Desolation, Hollow Earth Expedition, Running Games, Shadowscast, The Blog, Ubiquity · Tagged with Android, CthulhuTech, Godlike, Role-playing game, Seoul, Shadowscast, Ubiquity, Unhallowed Metropolis
All for One ~ Regime Diabolique Campaign Development Report 1
Posted by Runeslinger on January 24, 2012 · 2 Comments
This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by looking at some of the more common questions about some important Skills and Talents, about the Magic system, and about Combat. The series will then lay out a sample campaign for the game via … Continue reading →
Category All for One: Regime Diabolique, Running Games, Technical Questions, The Blog, Ubiquity · Tagged with All for One, Campaign (role-playing games), Character creation, Character sheet, Ubiquity
Divvying up the Divinations
Posted by Runeslinger on January 17, 2012 · 6 Comments
I don’t play too many games where predicting the future comes up all that often. Additionally, I don’t find my players actually take this sort of past information-gathering skill too often, usually being more in favour of interacting with Contacts and so on, but when they do, I like to shoot for portraying things as … Continue reading →
Category All for One: Regime Diabolique, Running Games, The Blog, Ubiquity · Tagged with All for One, Divination, divining the future, prophetic powers, Role-playing game, running games, setting development
Serial Settings 1: Ubiquity ~ Week 52
Posted by Runeslinger on November 21, 2011 · Leave a Comment
This entry for Serial Setting 1 for Ubiquity is the last of the weekly posts for the beautiful and deadly Windlet Islands. It will be followed by a few clarifying and/or condensing posts as well as updates of key entries to offer statistics, and additional plot hooks. The Serial Settings series of posts is intended to provide usable setting material … Continue reading →
Category Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Daring Tales, Hollow Earth Expedition, Plot Ideas, Serial Settings, setting development, Story Hooks, Ubiquity, Windlet Islands
Saturday Seed ~ 78 (All for One)
Posted by Runeslinger on November 19, 2011 · Leave a Comment
This week’s seed is for All for One: Regime Diabolique and puts the characters’ commitment to the King to the test as they are called upon to choose between their duty, and what is right. The Seed In pursuit of an enemy of the state (a person who has earned the true enmity of the … Continue reading →
Category All for One: Regime Diabolique, Saturday Seeds, Ubiquity · Tagged with Plot Ideas, roleplaying, Story Hooks, Ubiquity






