Posted by Runeslinger on November 22, 2011 · 10 Comments
Over the past few weeks I have been observing a side-effect of having a strong character-concept which I have not seen since the early days of White Wolf games. This side-effect, the result of what on the surface seem to be player traits beneficial to good play, works in the background to erode fun, and … Continue reading →
Posted by Runeslinger on November 21, 2011 · Leave a Comment
This entry for Serial Setting 1 for Ubiquity is the last of the weekly posts for the beautiful and deadly Windlet Islands. It will be followed by a few clarifying and/or condensing posts as well as updates of key entries to offer statistics, and additional plot hooks. The Serial Settings series of posts is intended to provide usable setting material … Continue reading →
Category Daring Tales, Hollow Earth Expedition, Serial Settings, Ubiquity · Tagged with Daring Tales, Hollow Earth Expedition, Plot Ideas, Serial Settings, setting development, Story Hooks, Ubiquity, Windlet Islands
Posted by Runeslinger on November 19, 2011 · Leave a Comment
This week’s seed is for All for One: Regime Diabolique and puts the characters’ commitment to the King to the test as they are called upon to choose between their duty, and what is right. The Seed In pursuit of an enemy of the state (a person who has earned the true enmity of the … Continue reading →
Posted by Runeslinger on November 15, 2011 · 2 Comments
This month’s RPG Blog Carnival is ‘how to think like a villain’ with a focus on traps and tricks. My first entry this month was focused on the villains. This one is focused on the traps, and covers my pentacle of trapping; the five principles on which I base my traps. On Berin Kinsman’s Dire … Continue reading →
Posted by Runeslinger on November 15, 2011 · 2 Comments
When I first came to Korea, I was too busy adapting to life, working 12hr days 6 days a week, and training in two martial arts to have any time to run, play or seek a roleplaying game of any kind. Eventually, I got a little time and tried to run and play in some … Continue reading →