Shadowscast – episode 4

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This episode touches on three topics. First, I discuss gaming from the point of view of one layer of immersion: genre fidelity. Second, we examine the possibility of really meshing tactical and roleplaying elements in a single game. Finally, I share some quick tips for running a campaign as a Play-By-e-Mail game.  Specific games which get mentioned are All for One: … Continue reading

Taming of the Geek: Social Contracts for Gaming

I was among the generation of gamers who got a lot of flak from parents about playing D&D. In fact, it was flat-out forbidden – which of course, only limited where I could play, not if. Unlike most of those I have met over the years who had to covertly enjoy roleplaying games, my parents … Continue reading

All for One ~ Regime Diabolique Campaign Development Report 2

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This post is intended both to help newcomers to All for One: Regime Diabolique get into the game more smoothly by discussing elements of the free-form magic system which can raise questions, and offer some ideas for reconciling magic and musketeers. Subsequent posts will look at physical combat, social combat, and the role of secret societies … Continue reading

Saturday Seed ~ 89 (All for One)

This week’s seed is an introductory set up for All for One: Regime Diabolique. It is set in Paris and while short, has the capacity to fuel an entire campaign. The Seed The musketeers are debauching themselves flamboyantly in a tavern of all places when a familiar face, whitened from sheer terror, sends them out … Continue reading

Shadowscast – episode 3

This episode touches on four topics. We continue our look at Seoul as a setting, discuss gaming in public, review the excellent service from Noble Knight Games, and take a look at our initial impressions of the Ubiquity Roleplaying System. Volume 1, Episode 3 Related articles Shadowscast – episode 1 from Casting Shadows (runeslinger.wordpress.com) Shadowscast … Continue reading

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