Battletech Lunchtime Challenge – Turn 1a

Turn 1 of the second Battletech Lunchtime Challenge takes shape with movement and the Attacker’s declaration of fire. The Defender made a bold dash toward the goal, while the Attackers swept in behind him and let loose with an uncharacteristically successful barrage of fire from medium lasers. Battle has been joined and first blood drawn. … Continue reading

Battletech Lunchtime Challenge 1: End of Turn 6

Turn 6 of the challenge was another round of massive concentrated fire of each side on a single mech of the other, but without the fiery detonations of Turn 4.  The Rented Swords lightly damaged the Panther again and the Regular Irregulars maintained their fire on the Quickdraw, and scored significant hits on the Assassin and Quickdraw. The Dervish launched … Continue reading

Battletech Lunchtime Challenge 1: End of Turn 5

Turn 5 of the challenge was full of sound and fury, but the question of what it might signify has yet to be resolved.  The Rented Swords further reduced the armour on the Panther, but other efforts toward the Dervish went mostly unrewarded. The Regular Irregulars turned their fire on the stationary Quickdraw, but made only two … Continue reading

Battletech Lunchtime Challenge 1: End of Turn 4

Turn 4 of the challenge has been resolved with the Rented Swords scoring a significant critical hit on the Clint’s Right Leg Hip Actuator, and further decreasing the limited armour on the diminutive Panther. The previous round’s concentrated fire on the Commando paid off for the Regular Irregulars, however, as they managed to score a critical … Continue reading

Battletech Lunchtime Challenge 1: End of Turn 3

Turn 3 of the challenge has been resolved with the Rented Swords again scoring damage on the Dervish for a third straight round – this time 39 points of it and earning a crit in the left arm. Their Trebuchet and the battered Assassin also managed to score hits on the Panther. The Commando and Quickdraw put in a … Continue reading

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