Saturday Seed ~ 187 (Leagues of Adventure)

This Saturday Seed presents an idea for Leagues of Adventure, a great Ubiquity-powered game from the clever fellows at Triple Ace Games. The seed This seed involves stumbling from one peril into another, and is entangled with the strange people and places one meets in the unexplored reaches of the planet, while one is desperate … Continue reading

December 2013 RPG Blog Carnival: GM and Player Roles

Mainly coincidentally, the YouTube RPG Community has been delving very deeply into a topic which aligns with the concept of this carnival, that of taking charge of how the group dynamic is balanced at the table. The question on this dynamic is split into “What are the ways in which creative responsibility can be shared … Continue reading

Saturday Seed ~ 186 (Blue Planet)

This Saturday Seed presents an idea for the rough and tumble SF frontier of Blue Planet’s Poseidon. The seed This seed is based around the concept of the sort of continuous reinvention needed to survive in a new, and constantly changing environment. Poseidon sets the example of ‘adapt or die,’ but does everyone see it? … Continue reading

Saturday Seed ~ 185 (Star Wars)

This Saturday Seed presents an idea for the less law-abiding residents on the fringes of the civilized worlds of the Empire, for whatever flavor of Star Wars RPG suits you. The seed This seed is based around criminal activity and the underworld, and is suited for new or experienced characters more concerned with staying out … Continue reading

Taking Charge of Long-Distance Gaming ~ December Blog Carnival

This post for December’s blog carnival on the topic of ‘taking charge’ will suggest the means and methods to establish a game, even when you find yourself far from other like-minded gamers. As I live in Korea, this is a problem I sometimes face, and the two methods which have given me the most success … Continue reading

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