Discomfort, Fear, Terror, and Vast Cosmic Horror, on a dime a day

A blog I have been reading regularly since I started using WordPress (The Black Campbell), mentioned in passing the difficulty of running horror games and that, plus listening to some podcasts of actual games got me thinking about the skills it takes, and the effort that is required to set specific moods in a game session. … Continue reading

SFB meets Prime Directive

This idea has been on my prodigious back-burner for a very long time. The basic idea is to have the game be mostly roleplay using Prime Directive, where the consequences for political ham-handedness can be played out using Starfleet Battles. The scenario I have in mind is like the episode (Friday’s Child, season 2) where … Continue reading

Trinity: Planning and running the game~ pt 6

Why can’t we all just get along? Over the years, I have tried many ways to get groups of players, new to gaming or not, or new to each other or not, or some combination in between, to design the group of characters in the same way as they design their own characters. While I … Continue reading

Palladium Fantasy: a pleasant return, pt 2

In this installment, we will look at some of the basic underpinnings of my Palladium Campaign, The Houses of Winter, and its two primary stories Winter Blooms, and Long Winter Shadows. The Houses of Winter is the overall campaign. Winter Blooms concerns itself with the quest by the three ostensible heroes, Grath, Marlin Tyrell, and … Continue reading

Palladium Fantasy: a pleasant return, pt 1

The bulk of my RPG collection is in storage… on the other side of the Earth. Were it not for the not insignificant issues of weight and shipping costs, I would have had it all (or most of it at any rate) sent to me here, long ago. In order to sate a desire most … Continue reading

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