Palladium Fantasy: My turn behind the dice ~ The Palladin

The Palladin: Yes – I, like most Palladium players, am aware that the real-world word, ‘paladin’ has but a single ‘l’. As soon as the world presented in this fantasy game becomes real, I will consider that extra ‘l’ a serious threat to the sanctity of the English language on a par with hip-hop lyrical … Continue reading

Generation Games ~ Pt.3

If we are to have heroes, we must have challenges for them to overcome.  In a Generation or Legacy game, the quest is handed down through the years, and so by extension are the challenges. Arranging this takes a fair bit of work both to ensure the ongoing survival of the challenge, whatever form it … Continue reading

Palladium Fantasy: My turn behind the dice

I haven’t had an opportunity to play in a Palladium Fantasy game since 1989. In a few weeks, that will change. Imagine my anticipation~  A close friend, and one of the people for whom I am running my own Palladium Fantasy PBeM, will be returning the favour, taking up the mantle of GM for the … Continue reading

PBeM Report 7 ~ Long Winter Shadows – A Single Step

The Kobold Lair (continued) (Based as before on notes taken by Player the first and revised by the GM and his near-eidetic memory) This is a recounting of, what to my recollection, is the first great encounter of my young life as a wandering practitioner of the mystical arts. Please forgive the ramblings of an … Continue reading

Come Strange Eons, even Cthulhu Campaigns may last

There are a lot of factors working against the Keeper who hopes to have a long-term campaign. Classic scenarios and printed campaigns only serve to highlight this by clearly delineating a set period of time, range of scenes, and tasks to accomplish before one could be said to have reached ‘the end.’ Venerable heavy hitters … Continue reading

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