Generation Games ~ Pt.3
If we are to have heroes, we must have challenges for them to overcome. In a Generation or Legacy game, the quest is handed down through the years, and so by extension are the challenges. Arranging this takes a fair bit of work both to ensure the ongoing survival of the challenge, whatever form it … Continue reading
PBeM Report 7 ~ Long Winter Shadows – A Single Step
The Kobold Lair (continued) (Based as before on notes taken by Player the first and revised by the GM and his near-eidetic memory) This is a recounting of, what to my recollection, is the first great encounter of my young life as a wandering practitioner of the mystical arts. Please forgive the ramblings of an … Continue reading
Come Strange Eons, even Cthulhu Campaigns may last
There are a lot of factors working against the Keeper who hopes to have a long-term campaign. Classic scenarios and printed campaigns only serve to highlight this by clearly delineating a set period of time, range of scenes, and tasks to accomplish before one could be said to have reached ‘the end.’ Venerable heavy hitters … Continue reading




