Come Strange Eons, even Cthulhu Campaigns may last
There are a lot of factors working against the Keeper who hopes to have a long-term campaign. Classic scenarios and printed campaigns only serve to highlight this by clearly delineating a set period of time, range of scenes, and tasks to accomplish before one could be said to have reached ‘the end.’ Venerable heavy hitters … Continue reading
PBeM report 6 ~ Long Winter Shadows – A Single Step
Continuing the events detailed in the gripping scroll of Marlin Tyrell’s autobiographical tale, “The Kobold Lair” GM: …our tale continues… Clearly in a lot of pain, and likely owing you his life for your quick thinking in dousing him in the common area’s cistern, the juniour dwarf grips your wrist tightly, trying to speak. The skin on … Continue reading
The Shrieking Harridan called Technology
Ok, the title is a bit much, but today is a Tuesday that feels like a Monday preceded by a whole week of Wednesdays; please bear with me. I like Science Fiction, and I have greatly enjoyed playing in games of Shadowrun and Trinity, and as I have mentioned elsewhere, I look forward to someday … Continue reading
Generation Games ~ pt.2
Before investing a large amount of time and effort in laying out the complete framework of a Generation or Legacy Game, I find it is best to consider the unifying concept or theme which will bridge the gaps in each generation to link each period together, and using that, work with your players to generate … Continue reading
PBeM report 5: Long Winter Shadows – A Single Step
The scroll of this part of travelling wizard, Marlin Tyrell’s adventure in The Kobold Lair comes to an abrupt end here… Scene 4: The Decision Daddy Foulmouth swore and tore off his molten armour as fast as he could, as I dragged the smouldering Sonny to the great cistern on the southern wall of the mess … Continue reading




