PBeM Report 7 ~ Long Winter Shadows – A Single Step
The Kobold Lair (continued) (Based as before on notes taken by Player the first and revised by the GM and his near-eidetic memory) This is a recounting of, what to my recollection, is the first great encounter of my young life as a wandering practitioner of the mystical arts. Please forgive the ramblings of an … Continue reading
Come Strange Eons, even Cthulhu Campaigns may last
There are a lot of factors working against the Keeper who hopes to have a long-term campaign. Classic scenarios and printed campaigns only serve to highlight this by clearly delineating a set period of time, range of scenes, and tasks to accomplish before one could be said to have reached ‘the end.’ Venerable heavy hitters … Continue reading
PBeM report 6 ~ Long Winter Shadows – A Single Step
Continuing the events detailed in the gripping scroll of Marlin Tyrell’s autobiographical tale, “The Kobold Lair” GM: …our tale continues… Clearly in a lot of pain, and likely owing you his life for your quick thinking in dousing him in the common area’s cistern, the juniour dwarf grips your wrist tightly, trying to speak. The skin on … Continue reading
The Shrieking Harridan called Technology
Ok, the title is a bit much, but today is a Tuesday that feels like a Monday preceded by a whole week of Wednesdays; please bear with me. I like Science Fiction, and I have greatly enjoyed playing in games of Shadowrun and Trinity, and as I have mentioned elsewhere, I look forward to someday … Continue reading
Generation Games ~ pt.2
Before investing a large amount of time and effort in laying out the complete framework of a Generation or Legacy Game, I find it is best to consider the unifying concept or theme which will bridge the gaps in each generation to link each period together, and using that, work with your players to generate … Continue reading




