Iconic Heroes ~ part 3

A friend of mine asked me why I was choosing to use Icons for the mechanics of this story, seeing as how I didn’t really like aspects of it and consider it ‘not my thing.’ I gave him a long-winded response that boils down to, “I feel that I should give this lineage of games … Continue reading

Iconic Heroes – part 2

As all the players I can reasonably expect to enter the game, should the campaign survive the design phase, have seen Heroes, I suspect that I will dispense with origin stories. Such things can be set firmly in the hands of the players to relate. I think the focal point should rest on the development … Continue reading

Iconic Heroes – part 1

I recently watched the first season of Heroes again. While I was watching, I took notes about things which I really liked when the show was new, and before it wandered off in directions I found to be less-satisfying as a viewer. I appreciate the sense of wonder and confusion which permeates the early episodes, … Continue reading

Window on the World

From the perspective of being the GM, which of the following descriptive passages do you think works best? A As you look across the bridge, thousands of metres above the frozen surface of the river, the wind slices through your clothing like a sharp blade. The cold penetrates your flesh with a chill deeper than … Continue reading

Random Encounter: The Analyst’s Couch

His name is known throughout the land, and his tales are oft-repeated in the taverns and quiet spaces of many neighbouring lands. His exploits are legendary… and becoming legends. If he were here, the very ground would shake beneath his booted feet. He lives in the keep on the hill, overlooking Ogre Pass. When he is not … Continue reading

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