Icons: Waters of Casablanca

My proposed Icons Campaign, Waters of Casablanca, (otherwise known as ‘I was misinformed’) has gotten the short shrift these past few weeks as planning moves into high gear for the Mechwarrior Campaign, and as my deep interest in the Ubiquity system in general, and All for One: Regime Diabolique grows into a dangerous obsession. We … Continue reading

Present and Accounted for~

A dear friend, now departed, always used to swear by choosing your players very, very carefully. This morning, as I read this post at Geek Related and again a little while later as it was followed up with this post, I could not help but be reminded of those words. The entries today by mxyzplk … Continue reading

Mechwarrior: Hair of the Dog ~ Part 3

Hair of the Dog Things are progressing smoothly with preparations for my Mechwarrior RPG campaign despite an upswing in business and my enthusiasm for so many games at once (All for One, Mechwarrior, Hollow Earth Expedition, Palladium Fantasy, and now Desolation). Catching Up It has been difficult to ride the crest of the massive information … Continue reading

Game for the Holidays

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I have just gotten back from a week away. Setting scheduled posts through WordPress before I left meant that for the entire time I was away, I didn’t have to spare a thought for gaming or related issues. Now that I am back, trying to clear the dust off that part of my brain, I … Continue reading

Iconic Heroes: Approaching Characters

Character creation in Icons is simple, but limiting it to emulate the type of “super-empowerment” demonstrated in Heroes will add some complications to the process. Using the point build method will certainly make things easier for players, but with that route missing out on the mystery of what power they will have, and considering my … Continue reading

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